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Kickstarter!

posted Feb 10, 2015, 8:08 AM by Garrett S. Bacak
We're finally on Kickstarter! After months of working on the game, engine changes, etc it feels nice to be able to show everyone what we've been working on.

As the Kickstarter Page says, we're asking for $1,800, which we'll use for Software Licenses, our time to work on the game, and to pay fees etc.

Our stretch Goals are to add a "Story Mode" or "Campaign Mode" into the game, and to put the game on Android.

It's currently being designed to be a sort of "Endless Mode", the enemies keep coming and your goal is to get the highest score you can. If we reach our 2nd Stretch Goal, we'll start working on a Campaign mode with distinct levels and boss battles, as well as different musical themes for the levels. This would also mean that one lucky person who backs our Kickstarter gets to see their Design-A-Boss entry in the game.  I really hope we reach this goal, because I'm excited to see what our backers create and submit, as well as I am interested in taking this game to the next level.

The game is also being designed to be exclusive to iOS devices. I admit that's only because I have an iPhone, not an Android one, and therefore I'm more familiar with iOS. If we reach our 3rd stretch goal, I'll use some of that money to buy an unlocked, high-midrange Android phone to optimize the game for. I'd like to do this because, at the end of the day, it just means more people will be able to play Starblitzer.

If we surpass our 3rd stretch goal, we've got a lot of other really cool ideas on how to make the game better. I'd love to see this game make its way onto Home Consoles and Steam.

Thanks for Reading! Go check out our Kickstarter page for more information!

-Garrett
Attic Space Games
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