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Super Kitty Catch Available on July 16th!

posted Jul 14, 2015, 6:31 PM by Attic Space Games   [ updated Jul 14, 2015, 6:32 PM ]
Finally, am I right?

So as you can tell by the severe amount of time between the Announcement update and this one, things did not go so smoothly through the App Review process.

I'm not entirely sure how much information I'm allowed to divulge about the App Review process, but I can say that I should really put up a poster next to my computer of GLaDOS saying, "The best solution to a problem is usually the easiest one." I seem to forget that a lot.

Basically, the In-App Purchases weren't getting restored when they should have, and I eventually settled on a "Restore" button next to the Purchase Button.

The actual gameplay has been functional for a long time now, its all the extra work associated with the two similar yet slightly different platforms I'm releasing Super Kitty Catch on. Game Center versus Google Play Games and the like.

I will say that the App Store is far simpler, or at least more intuitively designed. Google Play, however, has a streamlined way of releasing apps. This is due to Google waiting until the app is released and the Users to report the app for the "Review" process. Apple likes to make sure everything is good before launch.

Both have their caveats and positive qualities I guess, and while it could have saved quite a bit of time(and money) to just focus on one or the other, but I wanted to make sure I could reach as many people as possible with this app.

Be sure to download and play Super Kitty Catch on Thursday, July 16th(or any day after that I guess)!

-Garrett